7 Commits

Author SHA1 Message Date
f45c2d88e0 Added some simple background textures from OpenGameArt.org and rendered them with a little parallax effect 2025-09-02 12:20:11 -07:00
1a9775d670 Added cwasm_vectors.c and cwasm_matrices.c. Vectors API is completely finished, Matrices API is partially finished. Added Clamp(value, min, max) macro to cwasm.h. Fixed types on jsGl functions that take vectors or matrices (and Arena*). 2025-09-02 00:15:03 -07:00
b62f0d279b Add cAllocMem to cwasm.c which the javascript side can use to allocate memory from an opaque Arena pointer that was passed to it. Used this to implement jsGlGetParameterString, jsGlGetShaderInfoLog, and jsGlGetProgramInfoLog in gl_functions.js. Added NotNull macro and fixed bug in ScratchBegin macro. Added a bool return for App_Initialize which allows us to stop the main loop from beginning (which prevents log spew when something goes wrong) 2025-09-01 21:53:24 -07:00
42cf6d9e9f Added a bunch of WebGL functions related to shader uniforms to gl_functions.js 2025-09-01 18:50:14 -07:00
cca61ea163 Added cwasm_arena.c and cwasm_debug.c. Arena API hasn't been tested well yet. There's also something wrong with our DebugOutputLineBuffer usage for splitting lines to multiple Javascript output calls. Also added an int level to jsStdPrint and a bunch of macros to cwasm.h 2025-08-31 17:33:48 -07:00
Taylor Robbins (Piggybank Studios)
d0aa7a1d0e Added math.h, stdlib.h, float.h, and stbool.h to std folder (and all their implementations). Opted to NOT implement malloc/free/etc. in favor of having our own functions init_mem, grow_mem, and get_mem. 2025-08-28 13:20:08 -07:00
Taylor Robbins (Piggybank Studios)
deae3ccd12 Got a basic WebAssembly module compiling with support for calling jsStdPrint through printf implementation (provided by stb_sprintf.h). We have a single function "HelloFromWasm" exported for testing purposes. Pulled in a bunch of standard library headers from PigCore's wasm layer. 2025-08-28 09:44:32 -07:00