import { appGlobals } from './globals.js' import { wasmPntrToJsString, wasmPntrAndLengthToJsString } from './wasm_functions.js' export var glObjects = { buffers: [ null ], vaos: [ null ], shaders: [ null ], programs: [ null ], }; // +--------------------------------------------------------------+ // | Helpers | // +--------------------------------------------------------------+ export function verifyGlBufferId(bufferId, allowZero) { if (typeof(bufferId) != "number") { return "BufferId is not a number!"; } if (bufferId == 0) { return allowZero ? null : "BufferId is 0!"; } if (glObjects == null || glObjects.buffers == null) { return "Buffers array has not been initialized yet!"; } if (bufferId >= glObjects.buffers.length) { return "BufferId is too high!"; } if (glObjects.buffers[bufferId] == null) { return "BufferId is for a destroyed vertBuffer!"; } return null; } export function verifyGlVaoId(vaoId, allowZero) { if (typeof(vaoId) != "number") { return "VaoId is not a number!"; } if (vaoId == 0) { return allowZero ? null : "VaoId is 0!"; } if (glObjects == null || glObjects.vaos == null) { return "Vaos array has not been initialized yet!"; } if (vaoId >= glObjects.vaos.length) { return "VaoId is too high!"; } if (glObjects.vaos[vaoId] == null) { return "VaoId is for a destroyed array!"; } return null; } export function verifyGlShaderId(shaderId, allowZero) { if (typeof(shaderId) != "number") { return "ShaderId is not a number!"; } if (shaderId == 0) { return allowZero ? null : "ShaderId is 0!"; } if (glObjects == null || glObjects.shaders == null) { return "Shaders array has not been initialized yet!"; } if (shaderId >= glObjects.shaders.length) { return "ShaderId is too high!"; } if (glObjects.shaders[shaderId] == null) { return "ShaderId is for a destroyed shader!"; } return null; } export function verifyGlProgramId(programId, allowZero) { if (typeof(programId) != "number") { return "ProgramId is not a number!"; } if (programId == 0) { return allowZero ? null : "ProgramId is 0!"; } if (glObjects == null || glObjects.programs == null) { return "Programs array has not been initialized yet!"; } if (programId >= glObjects.programs.length) { return "ProgramId is too high!"; } if (glObjects.programs[programId] == null) { return "ProgramId is for a destroyed program!"; } return null; } export function verifyParameter(verifyResult, functionName, parameterName, parameterValue) { if (verifyResult == null) { return true; } console.error("Invalid argument \"" + parameterName + "\" passed to " + functionName + ": " + verifyResult); console.error("Argument value: " + parameterValue); return false; } // +--------------------------------------------------------------+ // | WebGL API | // +--------------------------------------------------------------+ export function jsGlCreateBuffer() { let newBuffer = appGlobals.glContext.createBuffer(); let newBufferId = glObjects.buffers.length; glObjects.buffers.push(newBuffer); return newBufferId; } export function jsGlBindBuffer(bufferType, bufferId) { if (!verifyParameter(verifyGlBufferId(bufferId, true), "gl.bindBuffer", "bufferId", bufferId)) { return; } let buffer = glObjects.buffers[bufferId]; appGlobals.glContext.bindBuffer(bufferType, buffer); } export function jsGlBufferData(bufferType, dataLength, dataPntr, usageHint) { let dataArray = appGlobals.memDataView.buffer.slice(dataPntr, dataPntr + dataLength) appGlobals.glContext.bufferData(bufferType, dataArray, usageHint); } export function jsGlCreateVertexArray() { let newVao = appGlobals.glContext.createVertexArray(); let newVaoId = glObjects.vaos.length; glObjects.vaos.push(newVao); return newVaoId; } export function jsGlBindVertexArray(vaoId) { if (!verifyParameter(verifyGlVaoId(vaoId, true), "gl.bindVertexArray", "vaoId", vaoId)) { return; } let vao = glObjects.vaos[vaoId]; appGlobals.glContext.bindVertexArray(vao); } export function jsGlEnableVertexAttribArray(location) { appGlobals.glContext.enableVertexAttribArray(location); } export function jsGlVertexAttribPointer(attribLocation, componentCount, componentType, normalized, stride, offset) { appGlobals.glContext.vertexAttribPointer(attribLocation, componentCount, componentType, normalized, stride, offset); } export function jsGlCreateShader(shaderType) { let newShader = appGlobals.glContext.createShader(shaderType); let newShaderId = glObjects.shaders.length; glObjects.shaders.push(newShader); return newShaderId; } export function jsGlShaderSource(shaderId, sourceLength, sourcePntr) { if (!verifyParameter(verifyGlShaderId(shaderId, false), "gl.shaderSource", "shaderId", shaderId)) { return; } let shader = glObjects.shaders[shaderId]; let sourceStr = wasmPntrAndLengthToJsString(sourcePntr, sourceLength); appGlobals.glContext.shaderSource(shader, sourceStr); } export function jsGlCompileShader(shaderId) { if (!verifyParameter(verifyGlShaderId(shaderId, false), "gl.compileShader", "shaderId", shaderId)) { return; } let shader = glObjects.shaders[shaderId]; appGlobals.glContext.compileShader(shader); } export function jsGlGetShaderParameterBool(shaderId, parameter) { if (!verifyParameter(verifyGlShaderId(shaderId, false), "gl.getShaderParameter", "shaderId", shaderId)) { return false; } let shader = glObjects.shaders[shaderId]; let paramValue = appGlobals.glContext.getShaderParameter(shader, parameter); if (typeof(paramValue) != "boolean") { console.error("Tried to get GL parameter " + parameter + " as bool when it's actually: " + typeof(paramValue)); return false; } return paramValue; } export function jsGlGetShaderParameterInt(shaderId, parameter) { if (!verifyParameter(verifyGlShaderId(shaderId, false), "gl.getShaderParameter", "shaderId", shaderId)) { return false; } let shader = glObjects.shaders[shaderId]; let paramValue = appGlobals.glContext.getShaderParameter(shader, parameter); if (typeof(paramValue) != "number") { console.error("Tried to get GL parameter " + parameter + " as number when it's actually: " + typeof(paramValue)); return false; } return paramValue; } export function jsGlCreateProgram() { let newProgram = appGlobals.glContext.createProgram(); let newProgramId = glObjects.programs.length; glObjects.programs.push(newProgram); return newProgramId; } export function jsGlAttachShader(programId, shaderId) { if (!verifyParameter(verifyGlProgramId(programId, false), "gl.attachShader", "programId", programId)) { return; } if (!verifyParameter(verifyGlShaderId(shaderId, false), "gl.attachShader", "shaderId", shaderId)) { return; } let program = glObjects.programs[programId]; let shader = glObjects.shaders[shaderId]; appGlobals.glContext.attachShader(program, shader); } export function jsGlLinkProgram(programId) { if (!verifyParameter(verifyGlProgramId(programId, false), "gl.linkProgram", "programId", programId)) { return; } let program = glObjects.programs[programId]; appGlobals.glContext.linkProgram(program); } export function jsGlUseProgram(programId) { if (!verifyParameter(verifyGlProgramId(programId, true), "gl.useProgram", "programId", programId)) { return; } let program = glObjects.programs[programId]; appGlobals.glContext.useProgram(program); } export function jsGlGetProgramParameterBool(programId, parameter) { if (!verifyParameter(verifyGlProgramId(programId, false), "gl.getProgramParameter", "programId", programId)) { return false; } let program = glObjects.programs[programId]; let paramValue = appGlobals.glContext.getProgramParameter(program, parameter); if (typeof(paramValue) != "boolean") { console.error("Tried to get GL parameter " + parameter + " as bool when it's actually: " + typeof(paramValue)); return false; } return paramValue; } export function jsGlGetProgramParameterInt(programId, parameter) { if (!verifyParameter(verifyGlProgramId(programId, false), "gl.getProgramParameter", "programId", programId)) { return false; } let program = glObjects.programs[programId]; let paramValue = appGlobals.glContext.getProgramParameter(program, parameter); if (typeof(paramValue) != "number") { console.error("Tried to get GL parameter " + parameter + " as number when it's actually: " + typeof(paramValue)); return false; } return paramValue; } export function jsGlClearColor(rValue, gValue, bValue, aValue) { appGlobals.glContext.clearColor(rValue, gValue, bValue, aValue); } export function jsGlClear(bufferBits) { appGlobals.glContext.clear(bufferBits); } export function jsGlDrawArrays(geometryType, startIndex, count) { appGlobals.glContext.drawArrays(geometryType, startIndex, count); } export let jsGlFunctions = { jsGlCreateBuffer: jsGlCreateBuffer, jsGlBindBuffer: jsGlBindBuffer, jsGlBufferData: jsGlBufferData, jsGlCreateVertexArray: jsGlCreateVertexArray, jsGlBindVertexArray: jsGlBindVertexArray, jsGlEnableVertexAttribArray: jsGlEnableVertexAttribArray, jsGlVertexAttribPointer: jsGlVertexAttribPointer, jsGlCreateShader: jsGlCreateShader, jsGlShaderSource: jsGlShaderSource, jsGlCompileShader: jsGlCompileShader, jsGlGetShaderParameterBool: jsGlGetShaderParameterBool, jsGlGetShaderParameterInt: jsGlGetShaderParameterInt, jsGlCreateProgram: jsGlCreateProgram, jsGlAttachShader: jsGlAttachShader, jsGlLinkProgram: jsGlLinkProgram, jsGlUseProgram: jsGlUseProgram, jsGlGetProgramParameterBool: jsGlGetProgramParameterBool, jsGlGetProgramParameterInt: jsGlGetProgramParameterInt, jsGlClearColor: jsGlClearColor, jsGlClear: jsGlClear, jsGlDrawArrays: jsGlDrawArrays, }; //TODO: string getShaderInfoLog(shaderId) //TODO: string getProgramInfoLog(programId)