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04028b29d3
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Used __builtin_wasm_memory_size(0) instead of having the Javascript code call init_mem with the initial page count. Added a simple <div> below the canvas that can hold any number of labels that can be filled/updated through jsSetLabel which lives in a new file misc_functions.js.
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2025-09-02 16:05:53 -07:00 |
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f45c2d88e0
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Added some simple background textures from OpenGameArt.org and rendered them with a little parallax effect
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2025-09-02 12:20:11 -07:00 |
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bed90ad8e1
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Small change to test_app.c. Committing as I'm reconfiguring local clone of the repo so I don't lose the work
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2025-09-02 11:58:49 -07:00 |
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f2d590be13
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Added an asynchronous resource loading mechanism through App_GetResourcePath and App_ResourceLoaded. Added stb_image.h and used it to parse a .png file loaded from the server and upload it to app.testTexture. There is some ugliness around the edges images with transparency, probably caused by something pre-multiplied alpha related.
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2025-09-02 11:43:19 -07:00 |
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1a9775d670
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Added cwasm_vectors.c and cwasm_matrices.c. Vectors API is completely finished, Matrices API is partially finished. Added Clamp(value, min, max) macro to cwasm.h. Fixed types on jsGl functions that take vectors or matrices (and Arena*).
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2025-09-02 00:15:03 -07:00 |
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b62f0d279b
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Add cAllocMem to cwasm.c which the javascript side can use to allocate memory from an opaque Arena pointer that was passed to it. Used this to implement jsGlGetParameterString, jsGlGetShaderInfoLog, and jsGlGetProgramInfoLog in gl_functions.js. Added NotNull macro and fixed bug in ScratchBegin macro. Added a bool return for App_Initialize which allows us to stop the main loop from beginning (which prevents log spew when something goes wrong)
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2025-09-01 21:53:24 -07:00 |
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7c61189d3a
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Added texture related functions to gl_functions.js
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2025-09-01 20:46:25 -07:00 |
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81f5457b61
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Added some more WebGL functions to gl_functions.js. Made the test_app render something more interesting. Added a bool return from App_UpdateAndRender which allows it to request that the application loop ends.
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2025-09-01 19:21:47 -07:00 |
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42cf6d9e9f
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Added a bunch of WebGL functions related to shader uniforms to gl_functions.js
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2025-09-01 18:50:14 -07:00 |
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b548b7bb26
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Set up a basic "front-end" for the webassembly module to be tested locally from a data folder (I use python -m http.server). The WebAssembly application is now responsible for all setup/rendering through the WebGL2 context.
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2025-09-01 12:13:56 -07:00 |
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cca61ea163
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Added cwasm_arena.c and cwasm_debug.c. Arena API hasn't been tested well yet. There's also something wrong with our DebugOutputLineBuffer usage for splitting lines to multiple Javascript output calls. Also added an int level to jsStdPrint and a bunch of macros to cwasm.h
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2025-08-31 17:33:48 -07:00 |
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Taylor Robbins (Piggybank Studios)
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deae3ccd12
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Got a basic WebAssembly module compiling with support for calling jsStdPrint through printf implementation (provided by stb_sprintf.h). We have a single function "HelloFromWasm" exported for testing purposes. Pulled in a bunch of standard library headers from PigCore's wasm layer.
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2025-08-28 09:44:32 -07:00 |
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