Added an asynchronous resource loading mechanism through App_GetResourcePath and App_ResourceLoaded. Added stb_image.h and used it to parse a .png file loaded from the server and upload it to app.testTexture. There is some ugliness around the edges images with transparency, probably caused by something pre-multiplied alpha related.
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@@ -133,6 +133,10 @@ export function jsGlBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)
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{
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appGlobals.glContext.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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export function jsGlBlendEquation(equation)
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{
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appGlobals.glContext.blendEquation(equation);
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}
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export function jsGlDepthFunc(depthFunc)
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{
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@@ -203,6 +207,11 @@ export function jsGlBindTexture(target, textureId)
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appGlobals.glContext.bindTexture(target, texture);
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}
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export function jsGlPixelStorei(parameter, value)
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{
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appGlobals.glContext.pixelStorei(parameter, value);
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}
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export function jsGlTexImage2D(target, level, internalFormat, width, height, border, format, type, dataLength, dataPntr)
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{
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let dataBuffer = new Uint8Array(appGlobals.memDataView.buffer, dataPntr, dataLength);
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@@ -563,6 +572,7 @@ export let jsGlFunctions = {
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jsGlDisable: jsGlDisable,
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jsGlBlendFunc: jsGlBlendFunc,
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jsGlBlendFuncSeparate: jsGlBlendFuncSeparate,
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jsGlBlendEquation: jsGlBlendEquation,
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jsGlDepthFunc: jsGlDepthFunc,
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jsGlFrontFace: jsGlFrontFace,
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jsGlDeleteBuffer: jsGlDeleteBuffer,
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@@ -573,6 +583,7 @@ export let jsGlFunctions = {
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jsGlCreateTexture: jsGlCreateTexture,
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jsGlActiveTexture: jsGlActiveTexture,
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jsGlBindTexture: jsGlBindTexture,
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jsGlPixelStorei: jsGlPixelStorei,
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jsGlTexImage2D: jsGlTexImage2D,
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jsGlTexParameteri: jsGlTexParameteri,
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jsGlGenerateMipmap: jsGlGenerateMipmap,
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