Added cwasm_arena.c and cwasm_debug.c. Arena API hasn't been tested well yet. There's also something wrong with our DebugOutputLineBuffer usage for splitting lines to multiple Javascript output calls. Also added an int level to jsStdPrint and a bunch of macros to cwasm.h
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19
cwasm.c
19
cwasm.c
@@ -9,14 +9,17 @@ Description:
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#include "cwasm.h"
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#include "std/src/std_main.c"
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#include "cwasm_arena.c"
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#include "cwasm_debug.c"
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WASM_EXPORT(HelloFromWasm) float HelloFromWasm(float value, float value2)
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void InitializeCWasm(u32 scratchArenasSize)
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{
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printf("Called HelloFromWasm(%g)!\n", fmodf(value, value2));
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for (int iIndex = 0; iIndex < 1024; iIndex++)
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{
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void* newMem = grow_mem(1024);
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printf("mem[%d] = %p\n", iIndex, newMem);
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}
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return value*(value+1)*2;
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// CwasmDebugOutput(__FILE__, __LINE__, __func__, DbgLevel_Warning, true, "Hello\nWorld!");
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Write_D("Hello\nWorld!");
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PrintLine_D(" Fuzzy %u Bunnies!\n%s", 31415926, "What");
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WriteLine_D("");
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WriteLine_I("When");
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Write_D("\n");
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WriteLine_E("Where");
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InitGlobalArenas(scratchArenasSize);
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}
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