Set up a basic "front-end" for the webassembly module to be tested locally from a data folder (I use python -m http.server). The WebAssembly application is now responsible for all setup/rendering through the WebGL2 context.
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cwasm_webgl_js_imports.h
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35
cwasm_webgl_js_imports.h
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/*
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File: cwasm_webgl_js_imports.h
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Author: Taylor Robbins
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Date: 09\01\2025
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*/
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#ifndef _CWASM_WEBGL_JS_IMPORTS_H
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#define _CWASM_WEBGL_JS_IMPORTS_H
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typedef int GlId; // Really this is just an index into a javascript array that holds the real reference to the WebGL object
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typedef int GlEnum;
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MAYBE_EXTERN_C GlId jsGlCreateBuffer();
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MAYBE_EXTERN_C void jsGlBindBuffer(GlEnum bufferType, GlId bufferId);
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MAYBE_EXTERN_C void jsGlBufferData(GlEnum bufferType, u32 dataLength, const void* dataPntr, GlEnum usageHint);
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MAYBE_EXTERN_C GlId jsGlCreateVertexArray();
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MAYBE_EXTERN_C void jsGlBindVertexArray(GlId vaoId);
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MAYBE_EXTERN_C void jsGlEnableVertexAttribArray(GlEnum location);
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MAYBE_EXTERN_C void jsGlVertexAttribPointer(GlEnum attribLocation, int componentCount, GlEnum componentType, bool normalized, int stride, int offset);
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MAYBE_EXTERN_C GlId jsGlCreateShader(GlEnum shaderType);
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MAYBE_EXTERN_C void jsGlShaderSource(GlId shaderId, int sourceLength, const char* sourcePntr);
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MAYBE_EXTERN_C void jsGlCompileShader(GlId shaderId);
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MAYBE_EXTERN_C bool jsGlGetShaderParameterBool(GlId shaderId, GlEnum parameter);
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MAYBE_EXTERN_C int jsGlGetShaderParameterInt(GlId shaderId, GlEnum parameter);
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MAYBE_EXTERN_C GlId jsGlCreateProgram();
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MAYBE_EXTERN_C void jsGlAttachShader(GlId programId, GlId shaderId);
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MAYBE_EXTERN_C void jsGlLinkProgram(GlId programId);
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MAYBE_EXTERN_C void jsGlUseProgram(GlId programId);
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MAYBE_EXTERN_C bool jsGlGetProgramParameterBool(GlId programId, GlEnum parameter);
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MAYBE_EXTERN_C int jsGlGetProgramParameterInt(GlId programId, GlEnum parameter);
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MAYBE_EXTERN_C void jsGlClearColor(r32 rValue, r32 gValue, r32 bValue, r32 aValue);
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MAYBE_EXTERN_C void jsGlClear(int bufferBits);
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MAYBE_EXTERN_C void jsGlDrawArrays(GlEnum geometryType, int startIndex, int count);
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#endif // _CWASM_WEBGL_JS_IMPORTS_H
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