Set up a basic "front-end" for the webassembly module to be tested locally from a data folder (I use python -m http.server). The WebAssembly application is now responsible for all setup/rendering through the WebGL2 context.
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@@ -92,11 +92,32 @@
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"ArenaMark GetArenaMark(Arena* arena)",
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"ArenaMark GetScratch()",
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"ArenaMark GetScratch1(Arena* conflictArena)",
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"GlId jsGlCreateBuffer()",
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"GlId jsGlCreateProgram()",
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"GlId jsGlCreateShader(GlEnum shaderType)",
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"GlId jsGlCreateVertexArray()",
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"bool jsGlGetProgramParameterBool(GlId programId, GlEnum parameter)",
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"bool jsGlGetShaderParameterBool(GlId shaderId, GlEnum parameter)",
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"inline void* ReallocMem(Arena* arena, void* oldPntr, u32 oldSize, u32 newSize)",
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"inline void* ReallocMemUnaligned(Arena* arena, void* oldPntr, u32 oldSize, u32 newSize)",
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"int jsGlGetProgramParameterInt(GlId programId, GlEnum parameter)",
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"int jsGlGetShaderParameterInt(GlId shaderId, GlEnum parameter)",
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"void InitGlobalArenas(u32 scratchArenasSize)",
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"void ResetToArenaMark(ArenaMark arenaMark)",
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"void ResetToMark(Arena* arena, u32 mark)",
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"void jsGlAttachShader(GlId programId, GlId shaderId)",
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"void jsGlBindBuffer(GlEnum bufferType, GlId bufferId)",
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"void jsGlBindVertexArray(GlId vaoId)",
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"void jsGlBufferData(GlEnum bufferType, u32 dataLength, const void* dataPntr, GlEnum usageHint)",
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"void jsGlClear(int bufferBits)",
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"void jsGlClearColor(r32 rValue, r32 gValue, r32 bValue, r32 aValue)",
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"void jsGlCompileShader(GlId shaderId)",
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"void jsGlDrawArrays(GlEnum geometryType, int startIndex, int count)",
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"void jsGlEnableVertexAttribArray(GlEnum location)",
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"void jsGlLinkProgram(GlId programId)",
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"void jsGlShaderSource(GlId shaderId, int sourceLength, const char* sourcePntr)",
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"void jsGlUseProgram(GlId programId)",
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"void jsGlVertexAttribPointer(GlEnum attribLocation, int componentCount, GlEnum componentType, bool normalized, int stride, int offset)",
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"void* AllocMemUnaligned(Arena* arena, u32 numBytes)",
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"void* ReallocMemAligned(Arena* arena, void* oldPntr, u32 oldSize, u32 newSize, u32 newAlignment)",
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],
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